| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| * Exalted Chaos Champion |
1 |
4 |
7 |
3 |
5/7 |
4 |
2 |
7 |
4/5 |
8 |
2+ |
|
|
1 |
1 |
229 |
|
Usage Conflict; Mark of Khorne; Frenzy (even if Immune to Pyschology); +1 Dispel Dice; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; General; Units within 12" may use General's Leadership; Great Weapon; Strikes last in HtH unless charging; Chaos Armour
|
| Enchanted Shield |
5+ Sv; May be taken with other magic armor |
[10] |
| Collar of Khorne |
Magic Resistance(2) |
[25] |
| Juggernaut of Khorne |
1 |
7 |
5 |
|
5 |
5 |
3 |
2 |
2 |
8 |
4+ |
5+ |
|
|
3 |
[55] |
|
Daemonic; 4+ Armour Save
|
| * Chaos Warriors of Blood |
14 |
4 |
5 |
3 |
4/6 |
4 |
1 |
5 |
1/2 |
8 |
4+ |
|
|
1 |
1 |
330 |
|
Usage Conflict; Mark of Khorne; Frenzy (even if Immune to Pyschology); +1 Dispel Dice; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Champion |
1 |
4 |
5 |
3 |
4/6 |
4 |
1 |
5 |
2/3 |
8 |
4+ |
|
|
|
1 |
[12] |
| * Chaos Warriors of Blood |
14 |
4 |
5 |
3 |
4/6 |
4 |
1 |
5 |
1/2 |
8 |
4+ |
|
|
1 |
1 |
330 |
|
Usage Conflict; Mark of Khorne; Frenzy (even if Immune to Pyschology); +1 Dispel Dice; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Champion |
1 |
4 |
5 |
3 |
4/6 |
4 |
1 |
5 |
2/3 |
8 |
4+ |
|
|
|
1 |
[12] |
| Marauders |
24 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
5+ |
|
|
|
1 |
200 |
|
Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Chieftain |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
| Marauders |
24 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
5+ |
|
|
|
1 |
200 |
|
Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Chieftain |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
| Chaos Warhounds |
5 |
7 |
4 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
2 |
30 |
|
Ambush
|
| Chaos Warhounds |
5 |
7 |
4 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
2 |
30 |
|
Ambush
|
| Beast Herd (Gors) |
11 |
5 |
4 |
3 |
3 |
4 |
1 |
3 |
1/2 |
6 |
|
|
|
|
1 |
141 |
|
Raiders, Ambush, Unruly; 2ndWeapon; +1A if on foot; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Foe-Render |
1 |
5 |
4 |
3 |
4 |
4 |
1 |
3 |
2/3 |
7 |
|
|
|
|
1 |
[20] |
| Ungors |
8 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
|
|
|
|
1 |
[32] |
|
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
|
| Bloodletters |
14 |
4 |
5 |
|
5 |
3 |
1 |
4 |
1/2 |
8 |
6+ |
5+ |
|
|
1 |
275 |
|
Daemonic; Frenzy; Magic Resistance (1); Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Bloodhowler |
1 |
4 |
5 |
|
5 |
3 |
1 |
4 |
2/3 |
8 |
6+ |
5+ |
|
|
1 |
[14] |
| Flesh Hounds of Khorne |
5 |
7 |
5 |
|
4 |
3 |
1 |
4 |
1/2 |
8 |
|
5+ |
|
|
2 |
80 |
|
Daemonic; Fast Cavalry; Magic Resistance (2); Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.
|
| Flesh Hounds of Khorne |
5 |
7 |
5 |
|
4 |
3 |
1 |
4 |
1/2 |
8 |
|
5+ |
|
|
2 |
80 |
|
Daemonic; Fast Cavalry; Magic Resistance (2); Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.
|
| Bloodbeast of Khorne |
1 |
2D6 |
3 |
|
5 |
5 |
3 |
2 |
D6+1 |
10 |
|
|
|
|
3 |
75 |
|
Compulsary Movement (declare direction before rolling, move in straight line); Random # of attacks per turn; Unbreakable; Fear
|