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From Tomes to Tabletop by Tim Lieske |
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| Pretty much ever since I could roll a die I’ve been playing strategy games. The very first one my dad taught me was Axis and Allies, which is still one of my favorite games of all time. Ever since then I’ve played everything from the classic game of chess to the sci-fi robot smashing action of Battletech. Two years ago my friend introduced me to Warhammer and my interest has only increased in the game since then. Warhammer has succeeded in grabbing my attention for so long based on a couple of features of the game. I must admit I am a gamer before a modeler and the greatest thing about Warhammer are the moderately simple rules that still manage to be deep and provide lots of options. Even though I put secondary priority on the hobby aspect of the games, I still believe Games Workshop consistently releases great looking models. However what keeps my appetite wet for the game is the great setting the armies clash in and the excellent “fluff” stories behind all the armies. My favorite aspect of Warhammer is the rich and colorful background behind the entire setting and the detailed and specific histories of all the various armies. These great histories then shine through on the tabletop in the form of units that the army may pick as well as specialized rules that just add wonderful flavor to the army. To make the Dark Elves seem more sinister than their good natured cousins they have the option of taking more menacing monsters as well as their overall appearance of being pointier than their goody good brethren. Orks have a tendency of being rather unruly and selfish which is reflected in their sometimes comical animosity rules, but every ork player always spoils the fun by putting plenty of black orks in their army. These are just a few examples of the flavorful extras added to the game that make each game fun and interesting. Even if an army doesn’t have some cool and far out rule to go along with it they at least get stunning models to help them out. Unfortunately Games Workshop must cater to one of their dominant types of player, and those are the dreaded power gamers. Either that or it is simply the game designers imagination running rampant and all sense of the “fluff” is lost in an orgy of making one army have some powerful rule or troop type. While I enjoy Warhammer it saddens me to see when the game designers abandon all attachment to the story they have given to simply goad people into buying their models. One great example of this lies within the rumors that have already begun circulating about the release of the highly anticipated Bretonnian army book. I always thought the motif behind the Bretonnians was very cool. The whole honor and adhering to a knightly code thing was simply cool to me. Many people complain about their lack of artillery saying it is unfair that the Bretonnians receive no form of heavy long range fire support. I personally liked that, they felt ranged combat was dishonorable and to reflect that not only do they refuse to use war machines but also have a special rule (the blessing of the lady) to represent their disdain for the devises as well as balance out their lack of artillery. This was a very cool and character full part of the army yet to my disdain I hear rumors about that the game designers may in fact give into the cries of “that’s not fair” from the power gamers. In their latest incarnation reports have it that the Bretonnians will be getting access to a trebuchet...a war machine. It saddens me to see such a well defined army fall apart simply so they become more powerful. Here is hoping the rumors are untrue. Today one of the most dreaded and feared forms of cavalry are the Lizardmen Saurus mounted on cold ones. In the last edition of Warhammer cold ones used to be ridden to battle by skinks. To me this makes much more sense. According to the fluff skinks are the intelligent ones in Lizardmen society, thus it seems reasonable to assume they would be the ones who would have the skills able to maneuver the unintelligent beasts into combat. Plus the image of the physically weak skinks atop the powerful mounts was just a very amusing contrast. Now they have made the decision to put saurus warriors atop cold ones. This makes no sense according to both the fluff and the rules. Saurus were bred to be nothing but mindless warriors and have a ballistic skill of zero to reflect their primitive nature. Basically you put some form of bladed or heavy weapon in their hands they begin swinging at what is in front of them. Yet somehow these unintelligent killing machines are able to control the unruly cold ones, in fact they are even better at it than elves for some reason.... In spite of all this, the worst crime every committed against fluff story in the history of gaming was committed by the High Elves. High Elves have this peculiar rule that allows their spearmen to fight in three ranks as opposed to two like every other race in the Warhammer game. What’s even worse is the pathetic justification for this. As a result of the fact that every High Elf is required to serve in the army for a few years their warriors are more disciplined which allows to them to fight in an additional rank. Since when has being more disciplined made your spears longer? In addition, you mean to tell me that High Elf irregulars are better than other armies’ regulars? For those of you who aren’t well versed in army terminology that means their part-time soldiers are better than everyone else’s full time soldiers. If that isn’t the case can I simply spend an extra two points a model and give my warriors long “High Elf” spears that let them fight in three ranks too? While I picked on Warhammer in this article it does not mean that this does not happen anywhere else. Just about all games these days are plagued by this very same problem. Perhaps I am part of a dieing breed. Now I know at first it may seem cool to have an army that has the most powerful rule(s) just for the hell of it. It is up to the gamers to stop these crimes against humanity where ever they may arise. Just remember, if an army has to have powerful rules to make them seem cool, then they are in fact not cool. |
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